Game Progress Route for Granblue Fantasy Relink is a complete progression that features a recommended course to complete the main story of the game. The Game Progress Route page features a summarization of points of interest and important factors to avoid missing critical Locations, NPCs, valuable items, unique upgrades, as well as vital enemy and boss encounters. Please note that the Game Progress Route only contains the overview of the main campaign, ultimately reaching the climax. If you would like to find a detailed guide on how to clear each area or location, please visit our Walkthrough page.

  • To find a list of all available quests in GBF Relink such as Side Quests, please visit our Quests page.
  • For a list of all Trophies and Achievements, please visit the Trophy and Achievement Guide page
  • For other helpful guides, you can check our Endings guide or the New Game Plus page for tips on endgame content.

 

Granblue Fantasy Relink Game Progress Route

 

Prologue: The Forgotten Sky

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  1. Speak with your crew
  2. Defeat the Wyverns
  3. Knock some sense into Proto Bahamut

 

The prologue chapter serves as the tutorial sequence of the game where players choose the gender of The Captain and learn about the basic movement and combat mechanics. Players start off by choosing to play as Gran or the female counterpart, Djeeta. Choosing to play as male or female does not impact the story and gameplay, and players can change the gender of The Captain at any time by selecting the skin via the options menu.

You'll begin by speaking to your crewmates aboard the Grandcypher, this section is mainly for understanding the basic movements at first. Speak to Lyria and Katalina who are near The Captain, followed by Rosetta and Io, and finally Eugen who is on the upper deck of the ship. Right after speaking to Eugen, a pack of Wyvern enemies will attack the crew. This section will now serve as a tutorial on understanding the basic combat moves of the game, you'll need to complete the actions it will require you to do before finishing off the Wyvern blocking your path. After completing it, you'll be able to run to Lyria's aid where the duo summons Bahamut to eliminate the flying creatures.

Shortly after, a mysterious energy causes Bahamut to enter a state of frenzy, resulting in attacking the crew and destroying the Grandcypher. This will pit the player into a short sequence of fighting while suriving against the bewildered beast. Take this time to get a hang of dodging, blocking, and analyzing how boss attacks are projected in combat. You'll be joined by other crew members in battle such as Io, Rosetta, Eugen, and Katalina, while Lyria provides support, and Rackam steers control of the Grandcypher.

Simply attack Bahamut's forearms when the beast pounds its arms and clenches onto the ship and be ready to avoid its attacks. Survive and let the sequence progress on its own until you reach the point where Rackam aggressively slams the Grandcypher in front of the primal beast, stopping it from unleashing a devastating attack. Rush towards the bow and keep attacking Proto Bahamut until you complete the sequence where it ends with a stylish slow-motion effect. By completing this chapter, you'll acquire x1 Prism Chip and x1 Fortitude Shard.

 

Chapter 1: The Western Frontier

saving lyria chapter 1 the western frontier main quests granblue fantasy relink wiki guide

  1. Search for Lyria
  2. Defeat the Timber Wolves
  3. Find a way out of the forest
  4. Defeat the quakadile
  5. Head for the nearest town
  6. Explore the town
  7. Wait for your allies at the church
  8. Chase after the man
  9. Get ready and head to the dock

 

The quest starts with Vyrn waking up The Captain from a dream. You'll find yourselves within the Sundappled Grove, and your first objective is to locate Lyria. Before you proceed with the main objective, you can pick up a Wee Pincer along the way. Move toward the quest marker and as soon as you see the tree, turn right then climb up the steps and make your way to the top. You can then pick up the Wee Pincer on the ground. Continue following the quest marker and go through the hole in the trunk. As you progress forward, you'll notice the path is being blocked by vines of ivy. You can clear the path by attacking it. Continue moving forward and attack the vines blocking your path.

Once you reach the quest marker, a short cutscene will occur. You'll find Lyria about to be attacked by three Timber Wolves. This part of the quest will serve as a tutorial to learn some of the combat mechanics of the game. Take your time to read the prompts that will show up on the screen. Defeat the three Timber Wolves and be prepared for the second wave with another three Timber Wolves. Once you make quick work of them, a small cutscene will play and three more Timber Wolves will spawn in the area. The game will then guide you on how to your Skills. Just follow the instructions on the screen and you'll take the three Timber Wolves out together in a single blow. 

After saving Lyria, your next objective is to find a way out of the forest. Follow the quest marker to proceed, you'll eventually encounter more enemies but this time a new enemy type called a Hornbird will spawn along with the Timber Wolves. This part of the game will guide you on how Elemental Properties work within the game. The prompt states that every character's attacks and skills have an elemental property and the element is represented by a colored icon next to the character or skill. In this case, The Captain's element is wind. In this game, some enemies are weak to certain elements, and you can determine an enemy's weakness with the icon next to their health gauge. In this case, you'll find out that the Timber Wolves are weak to Wind, so The Captain can deal significant damage to them with his attacks. The Hornbird, however, is weak to Fire, but this doesn't necessarily mean that you'll have to use a Fire element character to take them down, it'll just be faster if you use their weakness against them. For this fight, you'll need to defeat three Timber Wolves and two Hornbirds.

After clearing the enemies, continue following the quest marker and attack the wall of ivy trapping a giant boulder to clear the blocked path. As you approach the quest marker, you'll hear a voice calling out Lyria and The Captain's name, turns out it was Katalina and Rackam. As Vyrn calls out their name, a giant creature is awoken from its slumber.

For this part, you'll have to face off against the boss called Quakadile. You might be familiar with this boss if you've played the Demo Version of Granblue Fantasy Relink. It has all the same moves from the demo version as well.  As you're fighting the Quakadile, you'll hear Katalina scream and attack the Quakadile. Katalina, as well as Rackam and Io, now join your party. Just like the Greatshield Madbeat, this boss has a yellow bar of meter just below its health bar, and once this fills up, the Quakadile will go into Overdrive Mode and Bloodthirst will take effect. When they are in this phase, Skybound Arts will be rendered ineffective against them while also reducing all the damage they take. However, your attacks will now start depleting the yellow meter instead of building it up, even when using your weakened Skybound Arts. Some bosses will also have access to special attacks that are different from their base form, but this one will only have access to two new moves and retain most of its basic attacks from its base form. This phase will only be temporary but it can happen more than once during a boss fight. When the yellow bar is fully depleted, Bosses will enter a state called Break, rendering them exhausted for a while, this will be your chance to land your biggest attacks.

Once you fill up the Quakadile's stun gauge, the game will prompt you on how Link Attacks work. An enemy's stun gauge fills up as they take hits and once it's full, a link chance will trigger. Press  during a link chance to perform a Link Attack with your party members. Performing actions like Link Attacks will raise the party's Link Level, and if all party members perform a link attack at 100% Link Level, you'll gain temporary buffs. Now continue focusing your attacks on the Quakadile and follow the prompts on the screen and you'll eventually take down the boss. After defeating the boss, you'll receive the following rewards: Landbeast Claw x2, Fortitude ShardEarth Shard, and Rafale Coin x2. A short cutscene will trigger after defeating the Quakadile where Rosetta and Eugen land the finishing blow. A short dialogue will play out and the party comes to a conclusion to head to the nearest town.

As soon as you take control of The Captain again, follow the quest marker and proceed ahead until you reach the town, then a short cutscene will play out followed by a dialogue. After the short dialogue, move forward and you'll be interrupted by a short cutscene where you get reunited with Sierokarte. After the cutscene plays out, the game introduces you to Sierokarte's Knickknack Shop and tells you that Sierokarte is a renowned merchant who offers various goods and services and acts as a Merchant in this game. The game then guides you on how trading works. Simply follow the instructions prompted on your screen and trade your Rafale Coins to obtain Fortitude Shards. After trading with Sierokarte, she then informs you about a blacksmith nearby where you can obtain some weapons if needed.

You'll then be teleported to the blacksmith, then the game introduces you to the mechanics regarding Weapons. The blacksmith takes care of all things weapon-related like upgrades and Forging weapons. You can also sell some of your items here if needed. Follow the instructions presented on screen and use the Fortitude Shards you traded for earlier to upgrade The Captain's weapon. After enhancing The Captain's Traveller's Sword, the game shows you a short guide about navigating towns. You'll see at the top of your screen different icons, each representing where different useful facilities are located. You'll also notice a quest marker at the top indicating your next main objective for the main quests. You are also allowed to save your game at any time from the main menu while in town.

After speaking to the Blacksmith you can either explore the town to discover loot and open chests or talk to your crewmates to progress with the main story. After speaking to everyone from your crew, follow the quest marker and make your way to the church. Once you reach the area, press the corresponding button shown on the screen to wait for them, and a short dialogue will play out. Once the rest of your party members arrive, you'll be introduced to Rolan. But before he gets the chance to formally introduce himself, he is interrupted by a townsfolk asking for help about a tornado hitting their village out of nowhere. After hearing the news, Rolan rushes out of the scene before you can ask what's going on.

As you regain control of The Captain, follow the quest marker to chase after Rolan. Once you reach him, you'll get to hear someone explain the situation to Rolan. Your party then tries to convince Rolan to join him, he is reluctant at first but he is able to agree at the end. After your conversation with Rolan, the game will give you a chance to form your party and choose the Allies that will be accompanying you. You can select up to 4 characters to form a party, and the leftmost slot is the character you will control. For the Main Quests, The Captain must be in the party at all times, but you have the option to play any character you like.

After forming your party, you'll then be directed to the Quest Counter, this is where you can clear other quests and raise your level to obtain resources for upgrading weapons and sigils. You will also earn Mastery Points (MSP) that can be used to unlock new skills and stats. The Fate Episodes will also be introduced here, this is where you can learn more about a character's backstory, and it's also a good way to gain extra stat boosts.

Once you're done assembling your team, head back to the dock and speak to Rolan. Once you interact with him, he will ask if everyone's ready before the ship departs. This will give you the chance to depart and take off to carry on with the main quest, or explore the town more and do side quests if you wish to do so. Once you choose to depart, you along with your Allies will go aboard the ship and take off — formally concluding this quest and officially beginning Chapter 2: Tempest on the Horizon.

 

Chapter 2: Tempest on the Horizon

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  1. Search for the islanders who failed to escape
  2. Rescue the islanders at other settlements
    1. Liberate the windmill settlement
    2. Liberate the waterfront settlement
  3. Rescue the pursued islanders
  4. Defeat the Goblins
  5. Speak to the islanders
  6. Rescue the captured islanders
  7. Defeat Greatshield Madbeat

 

At the beginning of the game, players control a party comprising Gran, Katalina, Rackam, and Io. The group faces challenges while navigating through harsh winds to reach a floating island in Tempeal. Goblins, agitated by unusual weather, attack the islanders, prompting the playable characters to rescue them. Upon gaining control of the party, players can access the main menu to check each member's Skills, Support Skills, Weapons, Sigils, and Skybound Arts. The gameplay progresses as the party moves forward through the quest. While progressing, players encounter various items such as Cobblestone and Tempestone, gaining insights into the game mechanics. A tutorial on Hallowed Ground introduces players to the main character's abilities.

The first combat encounter involves fighting Goblin Stormers, with the party showcasing their abilities. The objective is to rescue villagers by defeating enemies and interacting with the captives. Entering The Hills, the party faces a Wee Pincer and explores the surroundings. A silver chest and various items are discovered, providing additional resources. The party liberates settlements, facing challenges like Goblin Witch Doctors and Goblin Tankers. Blue orbs and wooden chests yield valuable items, adding depth to the exploration. Players encounter Shrouded Treasures, engaging in a mini-game to unlock valuable rewards. The game introduces strategic elements in opening special chests. Further Exploration and Challenges Continuing the exploration, the party encounters Omen Stones, initiating challenges with empowered enemies. Successful completion rewards players with significant items and currency.

The party moves to the waterfront settlement, facing Goblin Archers and Goblin Wolfriders. Tactical considerations and elemental weaknesses play a role in overcoming challenges. Players discover additional Omen Stones, leading to challenging battles with enhanced enemies. Successful completion results in rewards like Health II and rupies. Riding the ship, the party follows the objective marker to rescue more islanders from Goblins. Combat and exploration continue, providing opportunities for resource gathering. The narrative shifts to Zeghard Fortress, where the party encounters an arena and engages in a boss battle against Greatshield Madbeat. The mechanics of the boss fight are explained. The boss's defeat reveals a potential connection between the harsh winds and Tempeal's primal beast. The narrative sets the stage for the party to unravel the mysteries and solve the underlying problem.

 

Chapter 3: Creation of the Stars

lilith and lyria chapter 3 creation of the stars main quests granblue fantasy relink wiki guide

  1. Stop the primal beast's rampage
  2. Escape the collapsing bridge
  3. Climb the shaft
  4. Escape the shaft
  5. Stop Furycane's rampage
  6. Defeat Furycane
  7. Defeat the mysterious man
  8. Meet up with your crew

 

Upon starting the quest, the ship will drop you off at the Mines of Tempeal. Continue pressing forward and follow the quest marker. Once you get past a small hut, a strong gust of wind sweeps through the air and a primal beast emerges from the altar. Turn right then follow the quest marker leading to the tracks and pull the level to lower the bridge. Cross the bridge and defeat the enemies waiting for you. You'll have to defeat 2 Goblin Stormers and 2 Goblin Witch Doctors. After clearing the enemies, follow the quest marker and pull down another lever to lower another bridge. Crossing this next bridge will trigger a short cutscene where the primal beast blasts through the bridge, destroying parts of it and making it slowly collapse. You are then separated from your party, and you'll have to escape the collapsing bridge as fast as you can and make it safely through the cave. Just follow the quest marker and don't stop running to reach the cave.

After making it escaping the collapsing bridge and safely making it inside the cave, push forward and climb the shaft. Once you reach the next quest marker, the primal beast once again blasts through the area, making the structural integrity of the cave fall apart. Run as fast as you can til you reach the next quest marker. There will be some goblin enemies along the way but you can completely run past them and make your escape if you wish to do so.

After exiting the cave, you'll find yourself at the Halewind Altar. Continue following the quest marker and make sure to use the Hallowed Ground to restore your party's health and save the game before proceeding. Continue following the path ahead until you reach the altar. Once you reach the quest marker, a short cutscene will play out, and the primal beast will reveal its true form. Now you'll have to fight the boss called Furycane. This boss has a lot of Wind-based attacks, and it is weak against Fire. Just like most Bosses, this too will have an Overdrive Mode once the yellow meter below its HP fills up, it'll have access to more powerful moves, weaken your Skybound Arts, and take less damage overall. Once it enters into Overdrive, be cautious of the move called Savage Cyclone, this attack is where the Furycane jumps into the air and slams down on the ground, with the impact creating a powerful shockwave that constantly pushes anyone away from itself. After a brief moment, it summons multiple powerful cyclones that swirl aggressively throughout the entire arena. It'll also have a move called the Shrieking Squall where it transforms to its previous form and flies around the area, it then charges down in a straight line to knock anyone who gets in its way. You'll see a red line on the ground indicating where the Furycane is headed for this attack. You cannot hit the Furycane with melee attacks at this point, but after a few seconds, Lyria will summon a barrier where you'll need to go inside and shield yourself from the Furycane's attack. As it charges toward your party, the barrier breaks but it also stuns the Furycane. Lyria then summons a Bahamut and strikes the Furycane, dealing massive damage. The Furycane then flies away for a brief moment, it then uses Transfiguration to transform into a different form that floats around, this time it only wields a single long sword. It has a move called Fluttersword where it slams its weapon onto the ground and the impact creates a cyclone that travels throughout the arena, similar to the Savage Cyclone move. The move Ring of Death will suck everyone in the area, drawing everyone closer to the Furycane. There will be red circles marked on the ground indicating where a blast will occur. Try to avoid the marked area. Most of its moves will be executed more than once throughout the boss fight, even the special moves performed during Overdrive Mode. Get a hang of the attacks, anticipate, and dodge precisely. Keep stacking up damage until you completely reduce its health to zero. After defeating the Furycane, you'll receive a Standard RefiniumPrism ChipFortitude Crystal (S) x3, Health I, and 10 MSP.

Just as you defeat the Furycane, a short cutscene will play out. Lyria will unwillingly absorb the Furycane and a giant ship appears in the area. An army of soldiers march out of the ship and surround your party. They try to take away Lyria, but of course, your party will not let that happen. A Mysterious Swordsman then steps in and says he'll end the fight in 90 seconds. You will now enter into another boss fight but take note that you cannot win this fight, and will end with your party losing no matter what you do. He will cut everyone down one by one until you're the only one left standing. Another cutscene will play out where it ultimately shows your party's defeat. A mysterious woman also appears on the scene and introduces herself as Lilith. It's revealed as well that the mysterious swordsman's name is Id. Ultimately, they end up capturing Lyria in the process. The Captain then wakes up from a nightmare and ends up on a bed with Vyrn waiting for the captain to wake up. Once you regain control of your character meet up with your crew and discuss what happened. Rolan thinks that they took Lyria to Leautagne Island. The group that abducted Lyria is called The Church of Avia. Rolan insists on helping you and your crew as he cannot sit idly by after what happened. After the meeting with your crew along with Rolan, this quest is completed and officially starts Chapter 4: Skies Forever Blue.

 

Chapter 4: Skies Forever Blue

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  1. Get ready and head to the dock.
    1. Speak with Katalina
    2. Speak with Eugen
    3. Exit the church
    4. Speak with Rosetta
    5. Speak with Io
    6. Speak with Rackam
  2. Speak with Rackam.
  3. Fight off Avia's Forces
  4. Chase the red ship
  5. Fight back with an ether cannon
  6. Neutralize the enemy ships
  7. Escape from the enemy ship
  8. Chase the red ship
  9. Destroy the grapnels
  10. Chase the red ship
  11. Neutralize all enemy ships
  12. Escape from the enemy ship
  13. Defeat Gallanza

 

The journey commences with Gran and his crew gearing up for departure towards the dock. Your initial task involves engaging with each crew member, starting with Katalina and Eugen inside the house where you initially spawn. When conversing with Katalina, you are presented with dialogue options to reassure her about your capability to rescue Lyria. She agrees, expressing determination not to give up on saving Lyria, regardless of the challenges. Eugen, when approached, apologizes for not taking the situation seriously initially, acknowledging his neglect of warning signs upon seeing the red ship. He affirms his commitment to not relent until Lyria is safely brought home. After leaving the Church, talking to the others reveals Rosetta lost in thought, inquiring about your well-being. Io, down the stairs, recalls the promise made with Lyria about learning makeup from Rosetta and emphasizes the need to save Lyria. Sierokarte interrupts, providing a crewmate card, allowing you to summon specific allies for battles. Rackam, expressing concern about Lyria, shares observations about the Red Ship's intentions. Once the crew interaction concludes, head to the docks to speak with Rolan, who queries your readiness to set sail.

Boarding the ship brings noticeable upgrades, with Rackam expressing surprise at the new Elther Cannons. Rolan explains the details, and Katalina inquires about the Life Link between Gran and Lyria. Responding optimistically aligns the crew's confidence that Lyria is well. Rolan announces Leautagbe Island as the next destination, targeting Avia's flagship, Ameretat. Upon exploring the ship, collect orbs for rewards. Conversing with Rackam initiates departure, leading to a cutscene where the Grandcypher pursues the Aviaeth ship. Evading an enemy blast becomes challenging, and smaller enemy ships attack, triggering a battle. After defeating enemies, the Aviaeth flagship attempts to ram the Grandcypher, connecting the two ships. Boarding the enemy ship, you face Aviaeth Lancers and Droita Balsam enemies. Destroying the control unit causes the ship to fall, requiring your escape. Anchors attach to your ship, demanding destruction before facing more enemies. Destroying the final battleships involves boarding, defeating enemies, and neutralizing the control units. A golden chest on the last ship contains a Wheellock Axe. A cutscene follows, setting the stage for the crew to approach the mother ship.

Before reaching the mother ship, a lone enemy, Gallanza, emerges as a formidable boss. Upon defeating Gallanza, he drops valuable items and hints at a mysterious voice signaling retreat. Gallanza warns Gran of a future encounter with only one victor. He throws his spear towards the mother ship, using it as transportation. The mysterious lady disappears, leaving the crew to acknowledge her talent. The quest concludes with this sequence of events.

 

Chapter 5: Shadows in the Snowscape

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  1. Head to the monastery
  2. Defeat Nazarbonju
  3. Proceed through Snowquilt Ravine
  4. Head to the monastery
  5. Fight off the horde of cyaegha
  6. Wait for Historiath to finish incanting
  7. Head to Tredame Sanctum
  8. Protect Historiath
  9. Head to Tredame Sanctum
  10. Protect Historiath
  11. Head to Tredame Sanctum
  12. Defeat Id
  13. Defeat Managarmr
  14. Speak with Rackam

 

Upon starting the quest, you'll find yourselves in Mt. Neigelith, Leautagne Is. Follow the path ahead and break the first clump of ice blocking your path. Proceed forward and break the second wall of ice, be careful of this second one as it'll start collapsing once you destroy it, and huge chunks of ice will crash down, and you'll see a red-marked area as to where the chunks will drop. Avoid the marked area to not get hit. After going through the blocked path, you'll see lights from afar, indicating the location of the monastery. Continue heading forward until you reach the quest marker. A new enemy type called Frosty Bones emerges from the ground. Clear the enemies in the area before proceeding. As you progress forward, you'll encounter some Frosty Bones and Slime enemies along the way. After clearing the enemies, go up the stairs and cross the bridge, note that more Frosty Bones will spawn in the area, and some of them can break from ice chunks scattered throughout the area.

Now continue following the quest marker and go down the slope and you'll see a Hallowed Ground near a bridge. If you're low on health and other recovery items, make sure to interact with the Hallowed Ground. Reach the middle of the bridge to trigger a short cutscene. A mysterious member of The Church of Avia appears and prevents the party from reaching the monastery by destroying the bridge. The Captain along with the other members falls down the mountains. Once the group recovers from the fall, a creature awaits in the shadows.

Once you regain control of your character, you will face off against the Nazarbonju boss. The Nazarbonju is regarded as an ill omen perched on sacred mountains, with their bodies comprised mostly of a massive eye. They have accumulated sufficient frost and mana, capable of freezing a wildfire with just a single glare. This boss floats around and mainly uses frost-based attacks and is weak against Earth. Similar to other Bosses, this one will enter Overdrive Mode once the yellow meter beneath its HP gauge is filled. During this mode, it gains access to new special moves, weakens your Skybound Arts, and reduces the overall damage it takes. Once it enters into Overdrive, keep an eye out for the move called Glacial Tomb where the Nazarbonju shrieks and a giant ice block drops on the ground, along with small multiple ice chunks that drop within the area. This move will be executed once the boss enters Overdrive. Keep an eye out on the red circles that will appear on the ground indicating where the ice block and ice chunks will drop to avoid getting hit. After this, it'll immediately use the attack Freeze Ray. The Nazarbonju charges up briefly and releases a focused ray of ice, then spins around while continuously blasting the chilling projectile. The trick here is to hide behind the giant block of ice that the boss dropped earlier when performing the Glacial Tomb. Wait out until the boss stops spinning, it'll eventually stop after a few seconds. Once the Nazarbonju stops spinning, it'll drop down on the ground, making it vulnerable for a while. You can destroy the giant ice block if the boss is within range to deal damage, then continuously attack before it regains consciousness. You can also lead the Nazarbonju to the ice blocks that are situated in each corner of the arena. You'll see about 4 of them, so you'll have the option to lead the boss near it and destroy the ice block to stagger the boss and land a counterattack while it's vulnerable. After defeating Nazarbonju, you'll receive an Ice SpireBizarre Wing x5, Fortitude Crystal (S) x3, Glaciate Resistance I, and 5 MSP.

Now continue following the quest marker and you'll reach Snowquilt Ravine. Proceed and follow the quest marker and destroy the block of ice that's blocking your path to progress. As you press forward, you'll notice multiple ice chunks and massive ice walls blocking your way in the ravine. Destroy the first wall of ice, do note that enemies will spawn in the area. Deal with them swiftly and destroy the next wall of ice. More enemies will spawn here, repeat what you've been doing, and after clearing the enemies, head up the slope and destroy the last wall of ice. As you reach the quest marker, you'll have to defeat 2 Cyaegha enemies waiting for you in the area. After dealing with the enemies, break the ice chunks you encounter along the way for additional loot.

Now exit the area and follow the quest marker. Cross the bridge, and enter the monastery. Once inside, interact with the giant door in front of you, this will summon a horde of Cyaegha enemies in the area. You will have to fight off a horde of them to proceed. As you're fighting off against a horde of Cyaegha, multiple seals of magic will surround the area and take out all of the remaining enemies. A short cutscene will then trigger. The person who helped you introduces herself as Historiath, the overseer of Melosse Monastery. It's also revealed that she was the acquaintance Rolan was talking about. After the short dialogue, wait for Historiath to finish incanting to open the sealed door in front of you. Once she's done, go through the door and use the Hallowed Ground in the area to recover HP and other consumables, and to prepare for what comes next.

Now go up the stairs to exit the area and follow Historiath. Make sure to break some of the ice chunks you encounter along the way for some extra loot. Continue following Historiath and you'll reach your destination. The door ahead seems to be sealed, Historiath will incant another spell to open the door. Suddenly, a horde of enemies will appear. You are tasked with protecting Historiath from the enemies until she finishes incanting. You'll have to survive while protecting Historiath from the enemies until the timer runs out. Once Historiath finishes her spell, all enemies in the area will be defeated. Continue following Historiath until you reach the next quest marker. Historiath will start incanting again to open the sealed door ahead, but this time, a boss called Scarmiglione will appear.

For this boss fight, your main objective is to protect Historiath as she completes a spell to open the door to the sanctum. You can either wait until the timer runs out or defeat the boss to proceed. But it is recommended you focus on taking out the boss since it has the ability to summon enemies in the area which can overpower you if you're not careful. The battle with Scarmiglione begins at a distance, requiring you to approach him on the bridge. Expect him to summon additional enemies, so clear them out while keeping an eye on Scarmiglione and its Mode bar. Lead him off the bridge to have more space and reduce the risk of being caught in his linear attacks. Scarmiglione's attacks are telegraphed with a slow wind-up. Pay attention to his arm movements and watch for floor markings indicating larger ranged attacks. Dodge or move to the side when he raises his weapon for melee strikes. Seize the brief pause after his attacks to deal significant damage. Some members can focus on Scarmiglione, playing aggressively and dodging when necessary, while others clear nearby mobs. As Scarmiglione fills his Mode bar, he enters overdrive with powerful AoE combos. Attack aggressively to deplete the Mode Bar, but watch out for floor markings to avoid major damage. Wait for these attacks to finish, then rush in to deplete the Mode Bar, causing him to enter Break. Save Skybound Arts for a final blow, using them in succession. Repeat the pattern of dodging, attacking, and clearing mobs. Utilize Link attacks for Link Time and unleash powerful attacks. If he enters overdrive again, Break it quickly to consume a significant portion of his HP and clear the fight. Use Skybound Arts and Chain Burst for maximum damage. Once successful, proceed through the door of seclusion.

A third Hallowed Ground can be found within this room, use it when necessary. Once you're prepared, head up the stairs and enter the room. You'll find Lyria on the other side of the room and as you approach her a cutscene will trigger. As your party goes near hear, Vyrn will eventually end up hitting a barrier, preventing anyone from getting close to Lyria. Lyria then tries to attack the group but Historiath uses her ability to defend The Captain. She retaliates with a counter-attack but Id swoops in and defends Lyria. After the cutscene, you'll have to face off against Id again. Just like in Chapter 3, this will be another predetermined boss fight where you'll end up losing in the end. You will also see the same set of maneuvers and attacks from chapter 3. Start by placing a target on Id. He will begin with his basic set of attacks including his dash and Charged Sword Strike attack. Start strong by advancing and playing offensively to start and deal as much damage before he progresses to his larger attacks. Keep to his back and circle around him to keep to his back for the highest chance of avoiding his attacks. If he lifts himself in the air, stay clear of the area just below him since he will make a hard AoE landing. Progress through the fight enough and eventually, a cutscene will interrupt and progress into Managarmr's Boss fight.

Managarmr starts off with a horn storm stomp, unleashing a ground-breaking ice wave. Players can capitalize on the opportunity to attack him from the side during the recovery period after the move. In the middle of the arena, he executes Glacial Desolation, covering almost the entire space with a frozen storm. Players can evade by hiding behind ice blocks or moving to the arena's edge. His Death's Threshold attack involves sending ice missiles, requiring players to destroy them. When Managarmr targets a large ice block, players can attack him while he's vulnerable. During Overdrive Mode, Managarmr performs an attack called Silver Wolf Surge, a swift arena-crossing move with red and white indicators. Players must dodge quickly to avoid subsequent attacks. Death's Threshold combines ice missiles and Silver Wolf Surge. During a cornered Frost Blast, players can hide behind an ice burg, wait for it to pass, and then attack. Phantom Ice Spots make Managarmr temporarily invisible, leaving white spots that, when triggered, freeze players. Avoiding these spots is crucial to prevent freezing, damage, or attacks. Once you defeat Managarmr, you'll receive Standard RefiniumFortitude Crystal (S) x3, Champion Merit x2, Health II, and 10 MSP. A short dialogue will occur between the party before boarding the ship.

Once you're aboard the ship, speak to Rackam to depart and to Seedhollow. This will conclude this quest and officially start Chapter 6: In Search of Hope.

 

Chapter 6: In Search of Hope

chapter 6 main quest granblue fantasy relink wiki guide min

  1. Head to the Family Zathba's base
  2. Help Zathba's underlings
  3. Gather intel on the dangerous "something"
    1. Speak with the verbose man
    2. Speak with the sassy lassie
    3. Speak with the bon vivant
  4. Head to the Alley
  5. Help Zathba's Underlings
    1. Eavesdrop on the pair of soldiers
    2. Eavesdrop on the trio of soldiers
    3. Eavesdrop on the gatekeeper
  6. Report your findings
  7. head to the bar.
  8. Get ready and head to the dock
  9. Speak with Zathba
  10. Search for the Catalyst Stone
  11. Lift the seal on the central ruins.
  12. Inspect the chest in the Central Ruins
  13. Defeat the Sword Veil Fellowship
  14. Defeat Maglielle
  15. Defeat Excavallion

 

Upon arriving at Seedhollow, Port Camellia, proceed farther up the stairs and enter the Central Plaza of Seedhollow. Make your way to the waypoint, which is Zathba's base. A cutscene will unfold between two individuals complaining about too much work, and Rolan will inquire if they work for Zathba. Zathba's henchmen will be surprised to see Rolan and express gratitude, thanking him for looking out for their boss. Rolan will counter that it's the opposite since Zathba was the one who gave him intel on Avia. Afterward, Zathba's henchmen will mention that the family is fully booked at the moment and will ask Rolan to come back later if he wants to speak with Zathba. Rolan will then clarify that if the workload lessens, Zathba will have a free schedule. The henchmen will agree, and Rolan will ask Gran to lend them a hand.

The henchmen will then request Gran to check on a buddy of theirs in the market. Now, head over to the market inside the Blacksmith's store, and you'll encounter another one of Zathba's henchmen. He'll mention that something was lost, and he needs help recovering it. He left the details with an alliance representative, so head to the alliance rep for the details. Just follow the waypoint and speak with the second alliance representative. The alliance rep will write down the description of the people you can speak with about the dangerous item.

First, speak with the sassy lassie who is just to the left of the Alliance stall near the stairs of the port. She'll clarify that Zathba's people have you looking for a dangerous thing. She'll tell you to check in places with shade and to be careful in case something jumps at you. Now, follow the next nearest waypoint and speak with Bon Vivant. He'll say, "Raise your eyes to the blue! That which you seek may come from above." This probably means that it may come from above; even Io is confused by what Bon Vivant said. Lastly, follow the waypoint to the Verbose Man. He'll tell you that you can find it in an alley.

Now, since you have collected all the available information, make your way to the alley. You'll spot a cat on top of a wall in the shade, which is probably the dangerous thing that people were talking about. You'll automatically be teleported back to the location of the small Zathba Henchman, and he will be relieved that it is over, and the owner of the cat is also relieved. Vyrn will question why he is afraid of cats, and the henchman will share that he was scratched by one when he was a kid.

Afterward, head to the next Zathba Henchman, and he will ask you to eavesdrop on some castle guards to know the status of manpower they have. The waypoint indicated in the area will automatically be a hiding spot for Gran to eavesdrop on the guards, so follow the nearest one, which is the trio of soldiers, and listen in. You'll find out from the trio that the reason why the Corridor of Peace is named that is to honor an Astral who once saved the Skydwellers. It's not relevant information, so make your way to the pair. You'll find out that the threat level for Skydom has been raised. If reinforcements keep being sent to Tempeal and other islands, the castle defenses will run thin. You'll also find out that the Church of Avia has been popping up everywhere. You'll conclude that the people of Seedhollow might get edgy if the information about castle defenses running thin leaks. Lastly, head to the gatekeeper. You'll find the gatekeeper talking to himself about something he saw. A Harvin was wearing white robes that matched an intel report. That uniform is doled out to one of the deadliest groups in Avia. Obviously, the Silver Wolf Corps is also nothing to sneeze at, but this group uses strange techniques. The gatekeeper will regret not arresting the Harvin and will worry if they have infiltrated the city already. You'll conclude that Avia might have infiltrated Seedhollow already.

Upon completing those objectives, head back to the Zathba Henchman and report your findings. He'll conclude that they might have to offer resources to bolster the castle's defenses. The Henchman will then tell you that Zathba might be free now, so head to the bar where you first tried to meet Zathba. A cutscene will play out, showing Rolan entering the bar and meeting a huge fellow who seems to be Zathba. Rolan will then try to ask Zathba for help but will immediately be cut off by Zathba stating that they aren't a charity and selling information is how they don't starve. He'll then begin to say that the juicier the intel is, the higher the price. He will then ask Gran if he gets what Zathba means. Zathba will then assume that Gran and his crew can't afford the info, so he will propose something else. Zathba will mention not to pass on a deal without knowing the full details. He will then begin to say that they have already looked into the mind sealer around your friend's neck. He'll mention as well that the catalyst stone that'll cancel the magic sleeps in some ruins on Dahli Island. Katalina will be surprised and will ask if Zathba is certain. Eugen will then assume that Zathba gave the info since he will ask for something in return. Zathba will be impressed by Eugen's attitude on cutting to the chase and will proceed to say that they only have to break the seal on the ruins. Zathba seeks the treasures within.

After the conversation with Zathba, get ready and head to the dock. When you get near the port, Sierokarte will call you out and give you a crewmate card as a thank you from Zathba. After retrieving the crewmate card, you'll find a wooden chest slightly to the left, hidden within other things. Now, head over to Zathba by the port and agree to go on the mission. Before you head out, Rolan will suddenly say that he will look for the red ship and that he will not join your voyage. He will ask Zathba to take care of you and the others and will also hand him a Transceiver.

Afterward, you will be teleported onto the Zathba Ship. Now, speak with Zathba and proceed to your next objective. A cutscene will play out, showing Lilith speaking about the stars awaiting and emphasizing that you shouldn't keep them waiting. The cutscene will then shift to Id waking up from a dream next to Lyria. Lyria will ask if he is alright, and Id will mention that he is okay. He will then ask if Lyria is okay too. Lyria will question why he would ask that of her. Then suddenly, Lyria will mention that she found another God.

The scene switches to The Captain and his crewmates arriving at Dahli Island. Upon moving up the desert, you'll find a Hallowed Ground for you to replenish items or save progress. Move up the rocks near your current position, and you'll find 2 Goblin Stormers resting. Afterward, head up more, and you'll find your way into the ruins to your right. Before you enter, head straight towards an arch, and you will find a Goblin Tanker guarding a wooden chest and 3 blue orbs containing 2 Desert Ash and a Fornax Stone. Head further into the path until you reach a cliff with a wooden chest and an orb containing an Earth Shard, 214 Rupies, and a Sandtomb Resistance II Sigil.

Head back to the entrance of the ruins, but be prepared to be ambushed by Sand Wolves and make your way inside. Afterward, move up the path, and you'll suddenly feel the ground shaking, and before you know it, the ground has already collapsed, and you'll be sliding down. There will be a few Blue Orbs that you can retrieve while sliding, so make sure to stay aware of where you're sliding. Once you reach the ground, you'll find a staircase just up front. You can retrieve another Blue Orb on the left side that gives you a windshard. On the right side is a silver chest that will contain a Fire Shard, Health II Sigil, and 223 Rupies. After looting the chest, head up the stairs and stand on the circular platform to activate the ruins. Once the doors open, you'll finally see the big platform that you need to open. Beneath it will be the contraption that Gran's crew is looking for.

When you're free to move, go down the stairs and make your way towards the platform. On the uppermost left side of the area is one of the waypoints that you need to go to lift the seal of the central ruins. Proceed to the waypoint and stand on the small platform to activate the key. This will take a bit of time to complete, and while waiting, a boss fight will commence between you and a Rock Golem. For this boss, it's important to utilize your agility since the Rock Golem moves slowly. While attacking, make sure to stay within the platform to further progress by activating the key. Once you defeat the Golem, it will drop x5 Golem Finger, x3 Fortitude Crystal, and a Burn Resistance II Sigil.

Next, start activating the key again, and once you finish, you'll see half of the central ruins platform has lightened up. You will automatically be teleported back to the entrance of the area, and from here on, make your way towards the upper left of the area to lift the seal of the central ruins once again. Afterward, you can proceed towards the waypoint and begin activating the key for the Central Ruins. Another boss, Gerasene, will appear. Gerasene is a large skeleton with slightly slow mobility. You can use your speed against this foe as well. Upon defeating Gerasene, it will drop a Purgatory Bone, Dark Shard, and Fortitude Crystal. Once Gerasene is defeated, proceed to the center of the seal and wait for the key to activate. After activating the key, only a partial part of the Central Ruins will be activated. This means there is another seal that needs to be lifted. Head to the waypoint on the right side of the area. Proceed toward the waypoint where you need to lift the seal. Finally, locate an Omen Stone just behind the seal you need to lift. Complete the Omen Stone challenge, then proceed to the waypoint where you will encounter the Griffin Boss.

The Griffin Boss is a large bird that predominantly stays in the air. Make use of your ranged attacks here and launch an all-out assault whenever the Griffin is knocked down. Once defeated, the Griffin will drop a Griffin Feather, Wind Shard, Fortitude Crystal, and a Glittercrystal. After defeating the Griffin Boss, proceed with activating the key. After activating the key and lifting the seal to the central ruins, a cutscene will play out, showcasing the chest that appears in the middle of the platform. Zathba will instruct you to retrieve it, and you'll also need to check if the Catalyst is there. Once you regain control, head over to the waypoint in the center of the Central Ruins. Don't forget to replenish items and save your game at the Hallowed Ground.

Now, a cutscene will play out when you approach the chest. This scene showcases the Avia arriving, with their general stating that they cannot allow Gran and his crew to retrieve the chest and the Catalyst. The masked leader will then unmask herself and introduce herself as Maglielle. She will summon her allies and commence an attack against your crew. First, clear out the enemies, and afterward, a boss battle will commence.

Maglielle will most of the time be protected by multiple swords and a barrier. Although she still takes damage from attacks, these will only cause minimal harm due to her barrier. Using ranged attacks would be a good strategy to battle her. Once her health reaches zero, a cutscene will immediately show her lying on the ground. The chest will then lower down from above, and Vyrn will collect the Catalyst from it. Just as the crew members are celebrating their success, Maglielle regains consciousness and summons her swords towards Gran. Rosetta will block the attack with her powers, and the other Sword Veil Fellowship members will throw their swords at the chest, causing it to explode. The other members will then grab Maglielle and retreat.

The cutscene will then show the ground rumbling, and Rolan will warn them to get out but will then be cut off. The Central Ruins will start floating, so Gran and the others will make a jump. As they observe what is happening, they are shocked to see that the Central Ruins platform has turned into a colossal-sized being, signaling another boss fight. The colossal-sized being will then aim at Zathba's ship but will be intercepted by Rolan's ship. The Colossal being is named Excavallion.

Excavallion is a colossal boss that moves very slowly, but its sheer size makes it challenging to dodge its attacks. Rolan and Zabtha will provide air support for you during this boss battle. To cause damage, you'll need to destroy the talus Reactors located on each of its feet. Eventually, Excavallion will summon an attack on Zabtha's ship that will hit, causing the ship to take damage but not go down. The ship will then launch a cannon down to the ground, which Gran can use as a weapon against Excavallion

At 50% damage, Excavallion will be knocked down to its knees, exposing its weak spot on its back. Despite attempts to fire on its back, Excavallion will protect itself using a Sand Barrier. Gran and his crew won't have a choice but to run toward its back. Once Excavallion is defeated, this will mark the end of this quest

 

Chapter 7: Warning Signs

chapter 7 main quest granblue fantasy relink wiki guide min

  1. Head to Frightflame Altar
  2. Chase the primal beast that abducted Lyria
  3. Defeat Vulkan Bolla
  4. Defeat Lilith
  5. Speak with Rolan
  6. Fight off Avia's forces
  7. Speak with Rackam

 

Upon starting the quest, continue following the main path. Keep an eye out for loot and chests along the way. You'll eventually reach the first Hallowed Ground for this quest, use it to prepare for the upcoming boss fight if necessary. Once prepared, head up the stairs to reach the altar. Upon reaching the area, a short cutscene will occur. You'll find Id in the area, along with the Vulkan Bolla. But this time, it seems like Id is fighting the beast to save Lyria. After the short cutscene, continue by following the primal beast. Keep an eye out for loot and chests in the area, but be careful, if you're slow the ground will sink into the magma and if you get caught you'll have to start over from the altar. Continue following the quest marker and you'll reach an area where you can finally engage with the Vulkan Bolla.

While fighting the Vulkan Bolla, it's important to note that two additional phases follow the initial one. To initiate the second chase, you must inflict substantial damage. Id will temporarily ally with you during this encounter. Vulkan Bolla inflicts Fire damage and is susceptible to Water. Once its HP drops to 90%, the second chase will begin. During the second chase, continue following the quest marker and avoid falling down the lava. This time, the Vulkan Bolla will start creating a magma wave, you'll need to hide behind cover to avoid Burn damage. Red indicators will be flashed on the ground signaling when the magma wave will occur. Continue following the quest marker until you safely arrive in the next area. The second phase of the boss fight begins here.

During the second phase, the Vulkan Bolla will retain the same moves it had during the first phase, but this time with additional moves. One of the moves is called Link Charge, during this state, everyone from your party will deal little to no damage with regular attacks against the boss. You don't have to do much during this phase, just wait for Vyrn to jump in and release the barrier. A short cutscene will trigger and the third chase begins. Now go through the wall the Vulkan Bolla just smashed, and you'll encounter the second Hallowed Ground. Make sure to use the Hallowed Ground to heal everyone from your crew and replenish your recoverable items before you proceed. Once you jump down a short cutscene will occur and start the third and final phase of this boss fight.

This phase is where the real boss fight begins. The Vulkan Bolla will constantly traverse through the molten lava, unleashing magma balls across the area. Avoid the red circles to evade burns. Focus your attacks on the crystals embedded in its arms for increased damage. After a few seconds, it performs the Link Charge again; target the crystals, and when Vyrn intervenes, capitalize on the opportunity to deal significant damage. Upon entering Overdrive Mode, Vulkan Bolla executes "Odium," backing away to create a massive magma wave. Seek a safe area to evade damage, persistently attacking the crystals for substantial damage and stagger the boss. The Vulkan Bolla will also execute the move called Auxilium where it begins summoning a giant ball of fire in the middle of the arena. You will have to attack the body parts connected to the mana emitting the ball of fire. You will have to do this within the time limit to succeed. After successfully stopping the Auxilium, it will perform another Link Charge. A brief cutscene ensues, where Vyrn attempts to remove the barrier, but Vulkan Bolla retaliates. Id intervenes, slamming the boss's head to the ground, allowing Vyrn to exploit the opening and once again remove the barrier. Consistently deal damage by attacking the crystals and capitalize on Link Attacks and use your Skybound Arts to deal significant damage. After defeating the Vulkan Bolla, you'll receive Prism ChipFortitude Crystal (M)Fire Shard, and 10 MSP.

After defeating the Vulkan Bolla, Lyria is freed from the catalyst and Vyrn breaks the collar around her next to truly set her free. Lilith appears in the area and attacks the crew, all while instructing Id to retrieve Lyria. The boss fight begins shortly after. Do note that this is a predetermined boss fight, meaning you will lose this battle no matter what. When you face defeat, Lilith will imprison you instead of killing you, as she suggests that Lyria wouldn't approve of it. When she escapes, Rolan arrives at the scene and somehow destroys the barriers, setting the crew free. The crew then returns to the ship with Rolan.

Upon arriving on the ship, speak to Rolan. He will reveal the truth about himself and Lilith, that they're both Astrals. As well as Lilith's plan to open a gate using Angra Mainyu's power, a power that would result in the destruction of Zegargrande. Before they could finish discussing, a group of enemies suddenly ambushed the ship. Fight off Avia's forces to proceed. After clearing the enemies, a short dialogue with the crew will occur. After the dialogue, speak to Rackam to finish the quest. The crew ultimately decides to accept Rolan as an ally and plans to head back to Seedhollow with the objective of stopping Avia's plans. after a short cutscene, Chapter 8: Relink officially begins.

 

Chapter 8: Relink

chapter 8 main quest granblue fantasy relink wiki guide min

  1. Get ready to storm Seedhollow Castle
  2. Head to the depths of the castle
  3. Fight off Avia's Forces
  4. Head to the depths of the castle
  5. Fight off Avia's Forces
  6. Head to the depths of the castle
  7. Defeat the Tayu'itar
  8. Neutralize the enemy ships
  9. Head to the depths of the castle
  10. Fight off the Generals
    • Defeat Gallanza
    • Defeat Maglielle
  11. Head to the depths of the castle
  12. Head to Hollowhaze Altar
  13. Defeat Id
  14. Go through the interdimensional gate
  15. Defeat Angra Mainyu
  16. Defy Angra Mainyu
  17. Destroy Angra Mainyu

 

The adventure commences with a cinematic scene, portraying Gran and his crew's return to Seedhollow. The atmosphere is tense as the soldiers of Seedhollow and Zathba's family react anxiously to the Avia threat. Taking command of Gran, your initial task is to gear up for an assault on Seedhollow Castle. Descend the stairwell, and as you approach the castle, spot a purple orb on the left, granting you the "Order for Emergency." Your first destination is Sierokarte, where expressions of gratitude for her aid are welcomed. Sierokarte briefs you on the Church of Avia's attack on the castle, prompting temporary lockdowns in the city's wards. Post-conversation, you acquire another Crewmate Card.

After inventory check, head to the next waypoint—Zathba. Adjacent to him is a purple orb containing the "Memo from Zathba." Engage in dialogue with Zathba, who expresses surprise at your swift return. Grateful for past assistance, he offers valuable information free of charge. Zathba reports that Avia is selectively targeting the castle, with over 5,000 troops and both manned and unmanned boats. He notes the collaborative efforts of the Sword Veil and the Silver Wolf Corps, expressing his distress and emphasizing the city's well-being as his top priority. Despite his eagerness to join the fight, Zathba entrusts you with delivering a strong blow to the leader on his behalf.

After conversing with Zathba, proceed to the next waypoint, which leads to the doors of the castle, and prepare to storm it. Upon entering, a cutscene will unfold, revealing the struggling soldiers of Seedhollow inside. Subsequently, proceed straight into the corridors, housing the injured soldiers of Seedhollow.

Upon passing through the doors, you'll immediately engage in battle with Aviaeth Soldiers blocking your path. The first group comprises Aviaeth Saber, Aviaeth Lancer, and Aviaeth Archers. This encounter will unfold in two waves, so once victorious, proceed forward into the depths of the castle. Ascend the stairs, encountering debris that Rolan will destroy to grant you access. Navigate through the corridors, following the waypoint. Avia battleships will attempt to attack you from above. Upon reaching a broken-down stairwell, descend and collect another blue orb containing Patalena Glass.

Follow the waypoint once more until you reach a hallway containing new enemies led by their captain, Reaper Alavan. Reaper Alavan will seal the door leading to the next area, necessitating the defeat of the defending enemies to progress further. Subsequently, proceed to the doors again and follow the waypoint. Traverse through the corridors, encountering another group of Aviaeth Lancers blocking your path. Eliminate them and press on. Upon reaching another door, you'll enter a spacious hall. As you move forward, an enemy will unexpectedly burst through the walls on the right. This adversary is known as Tayu'itar, serving as a boss in this quest.

The Tayu'itar stands as an impressive Aviaeth mechanized arsenal, designed as a heavily armored assault vehicle capable of traversing various terrains on its multiple legs. Armed with an extensive arsenal, it possesses the capability to decimate an entire enemy battalion with its formidable firepower. Upon defeating this boss, it will drop Mythril Wheel, Light Shard, Fortitude Crystal (S), and Glittercrystal.

After defeating the boss, a cutscene will play, revealing two more Tayu'itar on their way to engage in battle. Rolan will then leap onto the defeated one from earlier and summon a spell to take control of it. You will now assume the role of the Tayu'itar to confront the other two. Additionally, you'll need to combat the enemy ships hovering in the area. To destroy the hovering ship, target the four glowing cores. Each core can be disabled after defeating two mechs. Once all cores are destroyed, the ship will fall, and you'll revert back to The Captain. For a detailed strategy on defeating Tayu'itar, refer to the Bosses section. Now, proceed towards the castle depths again and follow the waypoint. Rolan will demolish the debris blocking the stairwell, so wait for him. Afterward, ascend the stairs, and you'll discover the second Hollow Ground in the middle of the staircase. Once done, continue straight toward the waypoint and enter through the doors. This will initiate a cutscene featuring Gallanza and Maglielle eating together, anticipating the arrival of the Captain and his crew. This, in turn, will trigger another boss battle, this time against both of them simultaneously.

Gallanza and Maglielle join forces against you and your crew. Maglielle, one of Avia's three generals, holds the position of commander of the secretive Sword Veil Fellowship. Renowned as an avid collector of weapons, Maglielle leverages her magical prowess to control her arsenal with elegance and grace. Glanza, another of Avia's three generals, serves as the commander of the formidable Silver Wolf Corps. Armed with a massive halberd, Glanza instills fear in his adversaries by infusing the element of earth into his attacks, delivering powerful and wide-reaching area-of-effect assaults. For a detailed strategy on defeating Gallanza and Maglielle, refer to the Bosses section. After defeating the two generals, a cutscene unfolds with Gallanza expressing no regrets. Maglielle's Sword Veil Fellowship attempts to defend her, but Maglielle approaches the crew, pleading to spare her family, members of the Sword Veil Fellowship. Gallanza interrupts, urging the Captain to take him instead. Vyrn informs the generals that the crew simply wants to proceed and assures that as long as they don't impede, no further conflict will arise. The crew then moves forward while Gallanza and Maglielle express regret for failing Lady Lilith.

After the cutscene, you'll regain control of The Captain. Make your way through the castle and follow the waypoint. Now, proceed to the waypoint until you reach a circular room glowing green. On the left side, on a desk, you'll find a purple orb containing "Memoir of Patrolman". Move to the center, where Rolan will summon a spell, revealing a hidden stairwell on the ground. Go through the stairwell and follow the path. Another Hollowed Ground will be located before the door in this area.

Once you enter the doors, a cutscene will unfold, showing Lilith and Id casting a spell on Lyria. Id appears concerned, and suddenly, The Captain's crew arrives on the scene. Lilith is taken aback, not expecting to see them again. Katalina confronts Lilith, insisting that Lyria is returning with them. Lilith signals to Id to prepare for battle. Vyrn questions Id about his broken promise to protect Lyria, leaving him stammering. Lilith resumes her spell, and Lyria pleads for help. Rolan then charges towards Lilith, launching an attack. Lilith defends herself using her staff and expresses surprise, saying, "It can't be... Astraeus?" Rolan refers to Lilith as the Director and proceeds to stab her. Despite Id's concern for Lilith, she reassures him not to worry and to focus on The Captain. Rolan then declares that he has been waiting for Lilith's return to open a gate and destroy Angra Mainyu. He attacks, chasing Lilith through a portal. The spell grabs Lyria and brings her into the portal as well, leaving Id alone with you and your crew.

In this boss fight against Id, his level will be hidden, making it challenging to gauge the difficulty. Id, one of the three generals of Avia, distinguishes himself as a formidable swordsman dedicated to carrying out his duties unquestioningly to fulfill Lilith's will. Despite his strength against the element of Dark, Id exhibits notable resilience, devoid of weaknesses to other elemental forces. For a detailed strategy on defeating Id, refer to the Bosses section.

Throughout this fight, there will be cutscenes in between, depicting various attacks that The Captain will execute against Id. At 50% health, Id undergoes a transformation into a demonic being, significantly amplifying the potency of his attacks. Once Id is defeated, he drops Quality Refinium, Fortitude Crystal, and a Combo Finisher II Sigil. However, the cutscene following his defeat shows Id declaring that he is not done yet. He proceeds to revert to his human form and kneels on the ground. This moment signifies the opportunity to head through the interdimensional gate.

Upon passing through the gate, a cutscene unfolds with The Captain finding Lyria lying on the ground. Lyria expresses gratitude for being rescued. Suddenly, turbulence occurs, revealing Rolan and Lilith engaged in an intense battle. The battle pauses with Rolan held by Lilith's spell, and Lilith proceeds to cast Angra Mainyu. A colossal being emerges from a portal, and Rolan vanishes, presumed by everyone to have been killed. The crew is shocked, and everyone prepares for battle against Angra Mainyu.

Angra Mainyu, a primal beast that distorts space itself, proves to be an overpowering foe that easily subdues Rolan. For a detailed strategy on defeating Angra Mainyu, refer to the Bosses section.

Initially, you won't be able to defeat Angra Mainyu, as the battle gets interrupted by a cutscene where it captures Lyria. Id catches up to the battle and witnesses Lyria being drained by Angra Mainyu and Lilith. The Captain tries to intervene but is easily trampled by Angra Mainyu's arms. Lyria, however, believes it isn't over and expresses faith in The Captain's ability to save them all. Lyria vanishes due to Angra Mainyu, prompting The Captain to scream. Lilith instructs Angra Mainyu to take The Captain's life, but Id intervenes to save The Captain.

Lilith questions Id, who explains that he wanted to protect Lyria, so why do this? Lilith asks Id to calm himself, stating that his duty as her guardian is no longer needed. Lilith attacks Id using Angra Mainyu, overwhelming and capturing him. Id tells The Captain to focus on his link, leading to The Captain concentrating and gaining strength, slashing away Angra Mainyu's arms.

The battle with Angra Mainyu resumes. At 50% health, a cutscene shows The Captain thrusting the sword on Angra Mainyu's head. Things get blurry, revealing Lyria trapped by purple vines, and The Captain is also ensnared. While reaching for Lyria's hand, her hand glows blue, dispelling the vines. They hold hands, and Angra Mainyu's head appears, consuming them.

The next scene shows The Captain and Lyria opening their eyes, still holding hands. They shout "Bahamut," summoning a red and black dragon to combat Angra Mainyu.

You now play as Proto Bahamut, making it faster to damage Angra Mainyu. At 10% health, a cutscene shows Bahamut summoning a final attack, requiring button presses to defeat Angra Mainyu, signaling its defeat.

The subsequent scene depicts The Captain, the crew, and Lyria rising from the ground. Rolan appears, stating that The Captain and Lyria restored everything back to normal. Lilith attacks Rolan from behind, revealing her plan to open the gate to the Astral realm. Rolan warns that this would destroy the world. Lilith proceeds to open a portal to the Pillars of Vayoi, where she plans to build a bridge to the Astral Realm. The crew is then teleported back to the castle, without Rolan, marking the end of this quest.

 

Chapter 9: Opposing Wills

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  1. Speak to Zathba
  2. Get ready and head to the dock
  3. Speak with Rackam
  4. Head to the top of the pillar
  5. Defeat Furycane Nihilla
  6. Defeat Managarmr Nihilla
  7. Defeat Vulkan Bolla Nihilla
  8. Defeat Angra Mainyu
  9. Thwart Lilith's plans

 

Once the quest starts, go down the stairs and follow the quest marker, you'll find Zathba in the area. Speak to him to initiate a conversation. After discussing the plan with Zathba and Historiath, make the necessary preparations like upgrading Weapons, assembling your party, and equipping Sigils before you make your way to the quest marker. Once you're ready, head to the dock and speak to the Airship Engineer to board the ship and depart from Seedhollow. Now that you're on the ship, speak to Rackam and receive Rolan's Notes 8, interact with him once more to officially depart Seedhollow Airspace and head to the next area. Once you reach the next area, continue following the quest marker, you'll encounter two Keepers and a Watcher on your way. To progress further, you'll need to eliminate the Watcher blocking your path. First, you'll need to defeat the two Keepers in the area, then enter the Wormhole and transport to a different dimension, from here you can attack the Watcher and open up the path ahead, but you'll need to exit the Wormhole you just went through to send you back to your original dimension.

Keep following the quest marker until you reach an area where you'll encounter Ominous Form enemies and a Watcher blocking your path. Keepers will also appear in the area. Just like before, enter the wormhole and destroy the Watcher from the other dimension, then return to the original dimension to progress further. Once you reach the quest marker, you'll find a Hallowed Ground. Make sure to use the Hallowed Ground to recover some HP if needed. Once you go through the arch past the Hallowed Ground, there's no going back. As you progress further and reach the next quest marker, you'll face off against the boss Furycane Nihilla.

This boss exhibits similar attacks to when you first encountered them as Furycane during Chapter 3, but this time, additional moves are introduced. One of which is the move called Arrow Gale, where the boss charges and spins around the arena, indicated by a distinctive purple glow on the ground. Players can easily spot these marks and dodge them accordingly. Once it enters Overdrive Mode, it'll unleash the move called Void Ripper, where it slams its sword and creates twisters that cascade across the arena. Be wary about where it swings its sword and avoid the twisters. Another attack it performs is Soulless Storm, where it slams the ground, triggering an explosion marked by a red ring. The next ring will shrink from the edge of the arena so you will need to head back closer to Furycane Nihilla, at that point, you can attack it from there. Furycane Nihilla also performs an attack called Last Tempest, where it sends out several twisters to overwhelm you and your party. You would need to exercise caution with the amount of twisters it sends out and strategically plan the timing of your dodges. Finally, it performs the move called Sword Swings, signaled by four purple sparks around the boss. Dodge its swings by moving out of its trajectory to avoid getting damaged. Once you defeat Furycane Nihilla, you'll be rewarded with Prism ChipFortitude Crystal (M) x3, GlittercrystalBlight Resistance III, and 10 MSP. After the boss fight, Id will temporarily join your party, you will be given the option whether to include him in your team or not.

Now exit the area and continue following the main path. Up ahead is the second Hallowed Ground. As you progress forward, you'll encounter more Ominous Form enemies, as well as Keepers and a Watcher blocking your path. Just like before, defeat the enemies in the area and repeat the same process as what you did before when you first encountered a Watcher blocking your path. Continue following the quest marker until you reach an area that triggers a short cutscene. Be prepared for a boss battle.

Managarmr Nihilla shares the same moveset with the Managarmr boss you encountered during Chapter 5, but once it enters Overdrive Mode, it will introduce a move called Frozen Stomps. In this move, Managarmr Nihilla slowly stomps around the arena, leaving circles on the ground that pop and freeze players if stepped on. Since it performs this attack quite slow, players will be able to catch up to him and attack him from the side while also dodging the white indicators. Another move resembling Managarmr's Silver Wolf Surge involves sending out ice missiles, requiring players to dodge and break them, with streaks on the ground indicating potential freezing if lingered upon, and these streaks are indicated in red and white. Finally, Cryogenic Sphere mirrors his Glacial Desolation from his Managarmr form, where he positions himself in the center of the arena, unleashing a frozen storm covering almost its entirety. You will need to either reach the edge of the arena or hide behind smaller ice burgs. After defeating the boss, you'll be rewarded with Prism ChipFortitude Crystal (M) x3, Health III, and 10 MSP.

Follow the quest marker until you reach an area where purple liquid will start dripping from all directions of the area. Once you reach the end of the path, a short cutscene will trigger, and the next boss fight begins.

Maglielle will aid you during this boss fight. Vulkan Bolla Nihilla will retain most of its moves as the Vulkan Bolla when you first fought it in Chapter 7, but this time, it'll deal blight instead of burn damage. Once it enters Overdrive Mode, keep an eye out for a move called Void Eruption, this is a move where the boss gracefully traverses the area, splashing and spreading blight in specific regions marked by a pulsating wave. Additionally, puddles will rain down during the execution of this attack. Be wary of the move called Dark Rising, this one is reminiscent of its Auxilium counterpart in its base form. Here, the boss summons a massive ball of fire in the arena's center. To succeed, players must target the body parts connected to the mana emitting the fireball within a specified time limit. Also watch out for a move called Furious Onslaught, where the boss aggressively slams its hands recklessly into different parts of the arena. Successfully defeating Vulkan Bolla Nihilla will reward you with Prism ChipFortitude Crystal (M) x3, GlittercrystalAttack Power III, and 10 MSP.

Now continue following the quest marker. Once you safely reach the other side, continue heading up and follow the main path until you reach the Lobby of the Stars, and you'll also find your fourth Hallowed Ground for this quest. Once you reach the top of the pillar, a short cutscene will occur, afterward, you'll face off against the Angra Mainyu boss.

During the first phase of the fight, you'll have to dodge the laser projectiles that come out of the shadows floating in the air. You cannot physically damage the boss from here, and instead, you'll need to destroy a couple of Keepers that will spawn in the area. With this, you'll be able to use the wormhole to warp into a different dimension and take out the two Daevas as well as the shadows that shoot out the projectiles. After a while, you'll be transported to the original dimension, while the boss is staggered, dealing significant damage while it's vulnerable. Once it recovers, step away to avoid blight damage. Once it enters into Overdrive Mode, watch out for the move called Prelude where it stretches out multiple hands and launches beaming projectiles in all directions. For the move called Last Judgement, swiftly eliminate at least three hands in the area within the time limit to completely avoid the impending attack. Successfully doing so will stagger the boss momentarily, giving you and your party an opportunity to land a devastating attack. After defeating the first phase of the boss, you'll receive a Prism Chip and a Critical Hit Rate III.

During the second phase, Lilith and Angra Mainyu will fuse together. It'll start off with an attack where it summons multiple Ominous Form enemies in the area. Be wary of the shadow that's covering the ground. Do not step onto it to avoid getting damaged. After a while, Io will call out to everyone to get inside Rolan's barrier. Once you reach the barrier, a short cutscene will trigger. More mobs of enemies gather and tries to overwhelm Rolan's barrier, but just before it breaks apart. A blast of light hits the enemies and disintegrates away. When the crew looks up, they're surprised Zathba brought a cavalry. After the short cutscene, the boss battle continues. The boss then summons multiple Watchers in the area. Then immediately followed up by multiple different attacks at the same time. Just like before, enter a wormhole to deal physical damage to the boss. Once you stagger the boss, deal as much damage as you can. Once it enters into Overdrive Mode, it'll immediately perform a shriek that pushes away everyone in the area. The move Prelude will be executed again shortly after. Last Judgement will follow up immediately. When it does the move called Salvation, make sure to hide behind a Watcher to avoid the beams of projectile.  After successfully defeating the second phase of the boss, you'll be rewarded with Prism Chip x3, Fortitude Crystal (M) x6, Critical Damage III, and 20 MSP. A cutscene will occur where Lyria absorbs the power of Angra Mainyu. With Lilith appearing defeated, Id approaches her, urging a realization of their misdeeds. For a moment, Lilith embraces Id, but then she suddenly releases the seal on his neck, summoning Bahamut.

Id undergoes a dramatic transformation, transforming into a massive dragon, before ultimately killing her mother before he soars into the sky and escapes. This concludes Chapter 9 and officially begins the Final Chapter: Id.

 

Final Chapter: Id

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  1. Speak with Rackam.
  2. Defeat Bahamut Versa
  3. Prevent Bahamut Versa's reemergence

 

The last part begins with the whole group talking about Id turning into Bahamut. When they decide to save Id, the video stops, and you can explore the Grandcypher. On the ship's front and back, there are blue orbs with Fortitude shards. Then, go to Rackam and get the purple orb behind him, which has the "Letter from Zathba." Talk to Rackam to continue with your next task.

When you decide to leave for your goal, a scene shows the Grandcypher approaching the dragon Id has become. The dragon tries to shoot purple energy balls at the ship, so Rolan and the crew work together to make a spell to hold Id. Rolan has a hard time, and Id withstands the binding somehow. Rolan tells The Captain that the rest is up to them, starting a boss battle between The Captain and Bahamut Versa.

Bahamut Versa is shown as destruction itself, a copy of half of the god of all creation. Feeling a buildup of Astral power, Bahamut Versa came from another dimension to the Sky Realm. Lilith sealed it inside Id to be unleashed when she wanted.

During the battle with Bahamut Versa, when its health is 75%, it gathers a lot of energy, so you need to gather around Lyria for protection. Despite a powerful attack from Bahamut Versa, Lyria withstands it and summons her own Bahamut to counter, lowering Bahamut Versa's health to 50%. After a while, Bahamut Versa lets out a corrupted Id, reducing its health to 20% while summoning another boss, which is Id.

Lyria takes care of Bahamut Versa, letting you focus on Id. When Id's health is at 0%, it goes back to 100%, gaining power from Bahamut Versa, showing Versa's attempt to take full control of Id. Once Id's health is 20% again, a sequence happens between him and Versa. It's clear that Id is resisting giving Versa full control, going back to a human form but still under some influence. Your job is to destroy the three crystals around Id. After destroying the crystals, Id wakes up and attacks Versa. Id becomes your ally, and it's time for a full-on attack against Versa.

After beating Bahamut Versa, a scene shows Lyria and The Captain holding hands and getting hit by Versa. Id steps in to protect them, and they summon Bahamut to attack Versa, pushing it back into an Interdimensional Gate and marking the crew's victory. You control The Captain again, but Versa comes back. The original Bahamut tries to stop it, and you need to run towards them to start a scene. In the scene, The Captain and Id attack Bahamut Versa, pushing it back. However, Bahamut Versa grabs The Captain and Id into the Interdimensional gate. The scene shows Id and The Captain accepting their fate, but Rolan appears to save them. Id hesitates, but The Captain grabs his hand. Rolan pushes them back into the real world but stays behind in the dimension, saying, "Don't worry, I'll be back soon."

The next scene has The Captain waking up to the crew, and they are all relieved. They realize what happened to Rolan but are surprised to hear his voice through the Transceiver. Rolan says his time is almost up, and the line will be cut soon. He can't open another gate and assures them not to worry, as he always manages to get himself out. He promises to make it and tells them to check on the people of Folca.

After that, the line cuts off, and Id feels the need to make up for his mistakes. The crew reassures him, understanding that deep down, Id was fighting for the skies. Id hesitates to be forgiven easily, but everyone reassures him again. The Captain offers his hand as a gesture, and Lyria makes Id and The Captain shake hands. The rest of the crew sets sail towards Folca. Lyria and The Captain have a moment together, where Lyria expresses gratitude for what The Captain has done. They promise each other that when they find Rolan, they will give him the thanks he deserves. This marks the end of the game.

 

Chapter 0: Skybound Heart

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  1. Speak with Id
  2. Speak with the Caring Man.
  3. Finish the missions Rolan Started
  4. Head to the Dock
  5. Speak with Id
  6. Settle the score with Bahamut Versa

 

The conclusion of the Skybound Heart unfolds after the completion of quests that follow the main storyline. Upon returning to Folca, Vyrn questions the next steps, and Id suggests finding Rolan's house, located in a church. After this conversation, the game notifies you about the newly unlocked Fast Travel feature between town services. Following Id, you head to the church and engage in a conversation with him. He discusses his plan to rescue Rolan, earning commendation from Rackam. Id expresses a debt to Rolan. The Caring Man appears, expressing excitement about Rolan's safety. You can inform him that Rolan is far away, leading to relief but also revealing the void left by Rolan's absence. Id offers to fill Rolan's role, but The Caring Man hesitates, citing trust in Rolan and Id's unfamiliarity. The crew decides to assist, emphasizing their familiarity. The Caring Man agrees, instructing you to meet him at the Quest counter. A notification follows, indicating Id has joined your party.

Follow the waypoint to the Caring Man, who informs you that Goblins have stolen goods that need retrieval. The quests that follow require playing as Id. After completion, the Caring Man expresses gratitude, and you can suggest that he should thank Id. The Caring Man apologizes for doubting Id and encourages him to continue serving the city. The crew retrieves Rolan's journal, surprised by its detailed content. Recognizing the need to collect Rolan's belongings for more clues on saving him, the group sets out on the task. The game introduces a new grade, promoting you to Veteran Skyfarer, unlocking new difficulties for online participation. Your next objective is to finish the 8 missions that Rolan started within Folca.

After collecting Rolan's journal pages and completing the 8 quests, Id gathers everyone to devise a rescue plan. Following a discussion with Id, head to the dock, where you'll be transported to the Grandcypher. Speaking with Id prompts the option to save Rolan. A cutscene unfolds, showing Id using his dragon powers to locate and open an interdimensional gate. Lyria summons Bahamut to assist. The crew enters the gate, embarking on a mission to rescue Rolan. The scene shows them exploring the dimension and encountering Bahamut Versa Omega once again.

As Proto Bahamut, you engage in combat against Versa Omega. As Versa Omega's health dwindles, a cutscene reveals the boss charging a massive attack. Rolan intervenes, shielding you from harm. Rolan declares it's time to defeat Versa once and for all, seeking assistance from everyone. The boss fight resumes, with Rolan temporarily chaining up Versa. However, as Versa's health decreases further, it breaks free, requiring you to resume the combat.

At around 15% health, a cutscene plays, showing Id attempting a final hit on Versa. Lyria and the Captain join in, summoning an attack from Proto Bahamut. This collective effort causes Bahamut Versa Omega to vanish. After the boss is defeated, the scene depicts everyone escaping the dimension successfully. Rolan expresses gratitude to everyone, personally thanking Id. A fist bump between Id and Rolan ensues, bringing happiness to the group. The subsequent scene shows everyone rejoicing over Rolan's return, transitioning to being back at Folca. In the background, Rolan expresses gratitude to The Captain and the crew for their efforts.

This concludes Chapter Zero, accompanied by a promotion to Zegagrande Legend and unlocking Maniac and Proud difficulties.




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