Enemies in Granblue Fantasy Relink features a compendium of hostile characters that players will encounter in the world of Skydom. Enemies such as both earthly and unearthly creatures. In Granblue Fantasy Relink, players will be engaging widely diversified enemies such as Dragons, Goblins, Humans, Primal Beasts, and more. Defeating these enemies will provide players rewards such as experience points, items, and other resources. Enemy drops will mostly be used as crafting materials in Granblue Fantasy to acquire new Weapons and Sigils. This page contains a list of all the available enemies featured in the game. Along with their pages that contain helpful information, lore, and location.
- For a list of all GBF Relink Bosses, please visit the Bosses page.
Granblue Fantasy Relink All Creatures and Enemies
1.2.0 Enemies
Ahriman
Weakness: Light
This creature is a subspecies of cyaegha. Its movement patterns closely mirror maneuvers observed in its cousin, and they're just as aggressive when hunting prey. The lens of their giant eye has evolved to amass magical energy, making them highly sought after among the magic research community in recent times.
1.1.0 Enemies
Aqua Gyre
Weakness: Earth
The core of this small spirit is formed of pure water energy. Because it sponges moisture from its environs, these gyres are pestilent to lifeforms composed largely of water.
Aviaeth Archer
Weakness: Earth
Aviaeth archers are privates who, in addition to providing ranged fire, function as army medics. They bear composite bows, where the traditional wood body of the bow is reinforced by a metal plate.
Aviaeth Flagbearer
Weakness: Dark
Aviaeth flagbearers are officers charged with directing troop formations. They bear pikes adorned with pennants and will seek to boost allied morale by leading charges. They also don helmets with distinctive emblems signifying their rank.
Aviaeth Lancer
Weakness: Dark
Due to the long reach of their weapons, lancers routinely lead the vanguard in Aviaeth formations. These troops also bear shields, shifting between offense and defense as needed. Though the risks are great, so are the rewards, as those who survive often rack up military exploits and go on to become flagbearers.
Aviaeth Saber
Weakness: Fire
Sabers are privates who specialize in swordplay, often seen in the vanguard of Aviaeth formation. Versatile in and out of battle, they're given light-weight mobile armor to help carry out a variety of roles, most commonly that of scouting and patrolling.
Cobra
Weakness: Wind
Though massive, this desert serpent hides by tunneling deep beneath the sand, where it can sense even the footfalls of a mouse scurrying across its territory. A cobra on the hunt will surface suddenly and spit nerve poison into the face of its prey, which the reptile produces in specialized internal organs.
Cyaegha
Weakness: Earth
These ghastly monsters resemble winged eyeballs and are especially adapted to snowy environments. They can flit about deftly even in blizzards, vexing prey with blasts of ice magic from their staring orbs. Some researchers believe cyaegha may be juvenile Nazarbonju, but as of yet, this theory is unconfirmed.
Droita Balsam
Weakness: Light
Part of the Aviaeth mechanized arsenal, droita balsams are equipped with motion sensors and can automatically detect and apprehend intruders. Upon sustaining heavy damage, this piece of light weaponry will self-destruct soon after.
Droita Mother
Weakness: Light
Part of the Aviaeth mechanized arsenal, droita mothers are outfitted with pseudo artificial intelligence and are capable of autonomous operation. These moving forts boast armor impervious to standard-issue swords and act as conveyors to the smaller droita balsams. They attack by discharging electric shocks.
Earth Gyre
Weakness: Wind
This small earth spirit is most often found in arid regions. It is easily startled and will lash out blindly when it feels threatened.
Frosty Bones
Weakness: Earth
Though these ice-bound undead warriors appear to be staunchly defending Leautagne Island from invaders, there is no mind or will to be found in this collection of frosty bones.
Goblin Archer
Weakness: Fire
Goblins have developed their own complex societies, with some members adopting specialized roles pertaining to the art of war. Goblin archers will always fire on their targets from a safe distance. When cornered, they will appear to surrender, then strike viciously at any unsuspecting foe.
Goblin Soldier
Weakness: Wind
Goblin soldiers are battle-hardened fighters who have developed enough strength to crush foes with no more than their monstrous fists. They are experienced and shrew enough to strategize in the heat of battle but often lack the patience, choosing instead to wrest victory through brute force.
Goblin Stormer
Weakness: Wind
The rashest, most cruel of goblins often become stormers, who charge down their foes on the front lines of battle. However, they know nothing of courage or honor, craving only the thrill of bloodshed and letting loose ecstatic war cries that boost allied morale.
Goblin Tanker
Weakness: Water
Goblins have developed their own complex societies, with some members adopting specialized roles pertaining to the art of war. Goblin tankers are tasked with screening their allies behind thick shields; however, when enraged, they will throw defense to the wind and flail about their formidable blades.
Goblin Witch Doctor
Weakness: Water
Goblins have developed their own complex societies, with some members adopting specialized roles pertaining to the art of war. Witch doctors often form the rear rank of goblin battalions, casting spells and hexes to turn the tides of battle. These magi are sly, even for goblins, and delight in hounding prey.
Goblin Wolfrider
Weakness: Wind
As the name suggests, wolf riders hunt prey astride timber wolves, utilizing the speed of the canid to strike and withdraw to safety. The relationship between goblin and wolf is purely one of convenience, and when a mount is injured, its rider will abandon it without a second thought.
Goldslime
Weakness: Dark
This dazzling variant of slime glimmers in a gorgeous gold. Some say that they obtain their luster by pilfering hidden gold from careless nobles. Due to the vast numbers of skyfarers looking to strike it rich, their numbers continue to dwindle.
Hornbird
Weakness: Fire
This dive-bombing avian monster is noteworthy for a large horn with which it skewers prey.
Inquisitor Rook
Weakness: Water
Rook is both a devout worshipper and a powerful soldier, tasked with judging heathens deemed hostile to the church. Despite the grim nature of his role, he was raised an honest man and will sometimes display mercy toward the indicted — a quality that has earned him a large following.
Keeper
Weakness: Plain
These curious extensions of Angra Mainyu are akin to immune cells the host sends out of its body to dispatch invaders. They are capable of opening and traveling through small interdimensional portals.
Ominous Form
Weakness: Light
These shadowy figures are spawned by Angra Mainyu, most often in swarms. No one knows what they are — only what they aren't. Humanoid in shape, the shades are not alive, nor do they possess any consciousness. They will assault any living thing in their vicinity, much like an automated weapon.
Reaper Avalan
Weakness: Earth
Avalan is one of Avia's most fervent believers, enticed by not by its philosophy, but by the cult of personality surrounding Lilith. Cruel and calculating, Avalan is tasked with persecuting deserters and apostates. The combination of his strength and savagery has earned him the respect and fear of his colleagues.
Silverslime
Weakness: Light
A variant of slime that shines with a silvery luster. By absorbing their surrounding metallic casing, their bodies mutate into a unique blend of valuable metals and monster parts.
Skeleton
Weakness: Light
These wretched monsters are the remains of soldiers who perished in the line of duty. A skeleton is devoid of a mind or soul, being nothing more than a puppet of dark forces compelled to do pointless battle for all eternity.
Slime
Weakness: Earth
These peculiar creatures sometimes appear in a jug that's been filled with water. They're not very dangerous but will multiply if left unattended.
Sword Veil Fellowship
Weakness: Dark
This secret society pledges loyalty to Maglielle, one of Avia's three generals. Reports claim that each member bears preternatural abilities. Like Maglielle, they can control a number of magic blades as determined by individual mana levels, fitting in and out of combat with elusive, ghost-like movements.
Timber Wolf
Weakness: Wind
A monster commonly seen throughout the Sky Realm. More intelligent than the common beast, they often roam in packs and are intensely loyal to their leader. Using their razor-sharp fangs, they swiftly kill their prey with ease.
Watcher
Weakness: Plain
These large extensions of Angra Mainyu are akin to a defense mechanism for obstructing invaders. Watchers generally occupy an alternate dimension, projecting only a translucent image of themselves onto this plane; to remove them, the invader must seek them out in the root dimension.
Water Spirit
Weakness: Earth
The crystal embedded in these ethereal creatures contains potent water magic; when shattered, its host will also cease to function. Water spirits draw energy from their environs, thus specimens living near rivers, lakes, and oceans are far more powerful than their brethren who dwell in arid regions.
Wyvern
Weakness: Fire
These small, winged reptiles nest all over the Sky Realm. They resemble dragons but are not classified as such. Wyverns make for clever hunters, though they lack the higher faculty of reason. They attack airships on sight, understanding them to be valuable sources of food.