Rescue the Villagers is a Main Quest in Granblue Fantasy Relink. This is a quest featured in the Demo version of Granblue Fantasy Relink, players are tasked to rescue the villagers from the goblins that have seized the small town. Main Quests in Granblue Fantasy Relink are primarily tied to the story or main campaign of the game which requires a player to complete it to progress story-related events, unlock more game features, discover new locations, and more. This page covers guides, quest objectives, and a complete walkthrough for the "Rescue the Villagers" main quest in Granblue Fantasy Relink.

 

General Information

 

Quest NPCs

  • Brave Man
  • Caring Man
  • Cowardly Girl
  • Exhausted Man
  • Gentle Old Man
  • Impatient Man
  • Listless Woman
  • Muscle Connoisseur
  • Rolan
  • Skyfarer Fan
  • Sobbing Woman
  • Terrified Woman

Quest Bosses

Quest Enemies

  • Frenzied Archer (Omen Stone)
  • Greatshield Madbeat
  • Goblin Archer
  • Goblin Pyromancer (Omen Stone)
  • Goblin Soldier
  • Goblin Stormer
  • Goblin Tanker
  • Goblin Trooper (Omen Stone)
  • Goblin Witch Docter
  • Goblin Wolfrider
  • Mud-Covered Swordsman (Omen Stone)
  • Rowdy Bord (Omen Stone)

 

All Items & Rewards

Weapons

  • N/A

Sigils

  • Attack Power I
  • Attack Power II
  • Critical Hit I
  • Health I
  • Health II

Treasure

  • Chieftain's Braid
  • Cobblestone
  • Fortitude Shard
  • Glittercrystal
  • Glitterstone (S)
  • Rafale Coin
  • Tempestone
  • Valley Bloom
  • Wind Shard

Key Items & Other

  • N/A

Enemy Drops

  • Chieftain's Braid (Boss)
  • Fortitude Shard
  • Glittercrystal (Boss)
  • Glitterstone (S)
  • Health I (Boss)
  • Whorlshroom

Quest Rewards

  • Story Mode Clear (Demo Version) Reward

 

Rescue the Villagers Quest Information

Rescue the Villagers Quest Description

The party finds a floating island besieged and ransacked by Goblins who've become agitated and violent because of the unusually harsh winds in the area. They resolve to defeat the Goblins and rescue all the islanders that the Goblins have captured.

 

Rescue the Villagers Quest All Chests Locations

  • From the first Hallowed Grounds, head to the left of the opening to find a wooden chest amidst some breakable objects contaning a Wind Shard and 73 rupies.
  • After rescuing the first set of villagers, loop around the house to your left to find a silver chest on wide ledge around the hill containing three Wind Shards and 181 rupies.
  • After rescuing the first set of villagers, head into the opening to find a silver chest containing ten Fortitude Shards and 187 Rupies.
  • Past the second Hallowed Grounds, take the path to the left and fight some Goblin Stormers near a raised house on your left. Near the house is a wooden chest containing a Fortitude Shard and 73 rupies.
  • Across the Shrouded Treasure near the windmill settlement, head up the ruins but turn right after the first set of stairs to find a wooden chest containing four Fortitude Shards and 79 rupies.
  • Across the Shrouded Treasure near the windmill settlement, head up the ruins to get to the top of a hill to find a golden treasure chest containing Critical Hit Rate I and 656 rupies.
  • In the windmill settlement, head to the left to find a burning house near a windmill. Hop to the top to find a wooden chest containing a Rafale Coin and 73 rupies.
  • Past the second Hallowed Grounds, take the path to the right down to some Goblin Stormers around a campfire to find a wooden chest right past them.
  • In the waterfront settlement, find the golden chest behind the small waterfall containing Attack Power I and 658 rupies.
  • In the waterfront settlement, jump to the top of the structure near the exit arch, on the same side as the waterfall, to find a silver chest containing a Glittersone (S) and 185 rupies.
  • Past both the waterfront and windmill settlements will be a wooden chest containing a Wind Shard and 74 rupies.
  • Complete the Omen Stone challenge before speaking to the pursued villagers to open a golden chest containing a Health II and 1407 rupies.

Rescue the Villagers Quest All Shrouded Treasure Locations

  • Past the second Hallowed Ground, on the way to the windmill settlement, you can find a Shrouded Treasure on your left facing the objective marker, containing Attack Power II and 1397 rupies.

Rescue the Villagers Quest All Omen Stones Locations

  • In the windmill settlement on The Hill, past a burning structure with a wooden chest at the top containing a Rafale Coin, there's an Omen Stone at the edge of a cliff.
  • Before completing the final objecting at The Hill and speaking to the rescued villagers, there's an Omen Stone nearby in the last mall area of The Hill.

 

Rescue the Villagers Quest Objectives

  • Search for the islanders who failed to escape
  • Rescue the islanders at other settlements
    1. Liberate the windmill settlement
    2. Liberate the waterfront settlement
  • Rescue the pursued islanders
  • Defeat the Goblins
  • Speak to the islanders
  • Rescue the captured islanders
  • Defeat Greatshield Madbeat

 

GBF Relink Full Rescue the Villagers Quest Walkthrough

Down The Hill

At the main menu of the Demo, players will get to choose from the three modes of content that have been provided for them to try out the game. To access the Main Quest, Rescue the Villagers, players must choose the Story content. As they start, players will find the playable party, consisting of Gran, Katalina, Rackam, and Io, trying to navigate through unusually harsh winds to get to a floating island in Tempeal. Other characters appear to be with the party but are not playable and don't seem to contribute to the fights in any way. Once they finally land, they find out that goblins have become agitated by the unusual weather and have taken to attacking the islanders. Some were able to run away, but the rest got left behind. Eager to help, the party steps up and takes it upon themselves to find the other islanders and rescue them.

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When players finally get control of the party, they'll be able to check the main menu and check on each member's Skills, Support Skills, Weapons, Sigils, and Skybound Arts. When you're ready, turn around first and look to the left of the flying ship near a shivering villager to find a blue orb which is two Cobblestone. Head back and move forward to progress the Quest.

As you move forward, look to your right to find another blue orb amidst some breakable objects. Pick it up to get a Tempestone. Approach the Caring Man near the floating green crystal to get a tutorial on Hallowed Ground and how to use the main character of the game. Before entering the opening, head to the left to find some breakable objects and a wooden chest containing a Wind Shard and 73 rupies. Head back and then follow the objective marker through a short tunnel and come out to The Hills.

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You'll hear some screams shortly and be prompted to help. For your first fight in the game, you'll be fighting some Goblin Stormers. They're weak to the Wind element which is probably why they they got agitated, but it means they're weak to Gran's attacks. Follow the various tutorials and dispatch them to rescue the first villagers. Interact with them to untie them and Rolan will come around with the ship to pick them up. There are more settlements to check so you'll have to continue on your way.

When you regain control, loop around the house to your left to find a wide ledge around the hill. There's a silver chest here containing three Wind Shards and 181 rupies. Head back and follow the objective marker to move forward. As you enter the enclosure there's another silver chest waiting for you, this time containing ten Fortitude Shards and 187 rupies. Across from it, you can check a blue orb on the wooden ledge for another Cobblestone.

Head out of the enclosure to find another Hallowed Ground you can use if you need to on your left. From here there are two settlements to liberate. Head to the path to the left first to the windmill settlement. You'll be ambushed by some more Goblins near a raised house to your left. After you dispatch them, you can find a wooden chest near the house containing a Fortitude Shard and 73 rupies. Across the house is another blue orb of two Cobblestones in some bushes.

rescue the villagers3 main quests world information granblue fantasy relink wiki guide

As you continue to the objective marker in the windmill settlement, you'll find your first Shrouded Treasure. After you dispatch the Goblin Wolfrider, examine the blurred treasure chest to your left to get a tutorial on Shrouded Treasures. These are special chests that you can only open after completing a mini-game of sorts entailing the collection of mirage stones within a set time limit. After you collect all the mirage stones you'll be automatically transported back in front of the golden treasure chest, containing Attack Power II and 1397 rupies.

Head back across the Shrouded Treasure and head back up the ruins. Turn right after the first set of stairs to find a wooden chest containing four Fortitude Shards and 79 rupies. Head all the way to the top this time to find a high hill overlooking the plains. You'll find a golden chest here containing a Critical Hit Rate I and 656 rupies.

When you're ready, head to the objective marker to find the windmill settlement besieged by Goblin Witch Doctors, guarded by some Goblin Tankers. Both are weak to the water element so Katalina can make quick work of them. Afterward, jump to the top of the burning house to the left of the makeshift cart that the prisoners were tied on to check a blue orb and obtain a Valley Bloom. Turn around and head back down toward a windmill to find another blue orb and pick up another Cobblestone.

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Turn around to find an Omen Stone on your right at the edge of the hill. These are stones with a red hue that when interacted with start a challenge wherein players will have to defeat empowered Enemies before the time limit runs out, and then a stronger opponent after that, in exchange for good rewards. Past it will be another burning house you can get to the top of by jumping, for a wooden chest containing a Rafale Coin and 73 rupies.

When you're ready, head back to the main center road. You can head back to the Hallowed Ground first and heal up if you need to. Head down the path to the right first to find some Goblin Stormers around a campfire. They're guarding a wooden chest on the broken bridge right past them. Ultimately, you'll now need to follow the objective marker down to the waterfront settlement.  As you do, you'll find a blue orb as the path branches out to the left. Pick it up for a Whorlshroom. If you follow this path across the bridge to the end you'll find some Enemies and then you can jump to the top of a house again to find two Tempestones as you examine another blue orb.

Jump down from here to get to the waterfront settlement where some villagers have been tied up again. This time you'll be pitted against some Goblin Archers and a few Goblin Wolfriders. They're weak to Rackam's fire element so he'll be able to fight back against them easily. Be mindful of the laser lines that telegraph where their arrows will fly toward. When you clear them small fry out, a Goblin Soldier will try to come at you. This one's weak to Gran's attacks, but it's a bit larger than the rest. Watch out for when it glows red and make sure to dodge out of the way as he spins around to attack. He'll be alone though, so it'll be easy to build up his stun gauge and keep the pressure on.

rescue the villagers5 main quests world information granblue fantasy relink wiki guide

After you defeat it, go the the captured villagers and free them. When you regain control, head to the small waterfall to find a golden chest behind it, containing an Attack Power I and 658 rupies. On the same side of the waterfall, toward the exit arch, jump on top of the structure to find a silver chest containing a Glitterstone (S) and 185 rupies.

Flying on the ship, Rolan will find some more islanders running from Goblins so you should make your way to them post-haste. As you follow the objective marker, look to the left toward the burning windmill settlement to find a wooden chest containing a Wind Shard and 74 rupies.

Head to the objective marker and fight through the Goblins to get to the villagers. You'll be fighting a group of Goblin Stormers first and then three of the large Goblin Soldiers, so use what you've learned so far and give them a good beating. Your best bet is to pile on just one target, just as you dispatched the Goblin Soldier from the waterfront settlement.

When you're done you can speak to the villagers. However, before you do, you can find another Omen Stone here if you turn around and look to your right. This one will have you fight some empowered versions of the Goblin Archers you've fought so far, in addition to Goblin Pyromancers, Goblin Troopers, and Mud-Covered Swordsmen. You'll need to defeat them within a set period of time, so lay on your strongest attacks. Skybound Arts are essential here to hit as many of them as you can in a singular attack. After you slay them, you'll need to defeat a Rowdy Bord, but with no time limit this time. It's essentially a stronger version of the Goblin Soldier, but with way higher health and damage, so employ the same tactics but try to avoid getting hit as much as possible. If any of your party members die, revive them as soon as you can but time it right to keep avoiding damage. If you're successful with this challenge, a golden chest will appear containing Health II and 1407 rupies. Speaking to the villagers before examining the stone will have you skip to the next location immediately.

You can now move forward to speak to the villagers. They'll understandably be mostly frightened, but hearing Rolan's voice through the communication device will assure them of their safety. Unfortunately, there are more villagers that got taken deeper into the Goblins' territory. Naturally, the party will resolve to rescue them as well.

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Storming the Fortress

You'll be automatically transported to Zeghard Fortress to rescue the captured islanders. Move forward to find a Hallowed Ground you can use if you need to, along with Sierokarte. Sierokarte makes it so that you can buy Items and access the Blacksmith whenever you're near a Hallowed Ground. However, this feature is just mentioned in this demo but is not actually accessible. Head toward the objective marker to find a blue orb you can pick up for a Whorlshroom. When you're ready, approach the edge for a scene.

It seems like you've stumbled into some kind of arena for the Goblins and they've let loose quite a contender for you to fight. This will be the Boss fight for this Main Quest so be ready with everything you've got.

demo5 homepage granblue fantasy relink wiki guide

 

Boss Fight: Greatshield Madbeat

This fight gives you a taste of what colossal Boss fights will be like for this game. You'll find their large health pool right at the top of the screen, as well as a Mode meter. Hitting the Greatshield Madbeat, aside from damaging its health, will also fill up the yellow Mode meter. As with any of the Enemies you've fought, it'll still have a Stun gauge so pile on the hits and keep the Link Attacks going for maximum damage. Greatshield Madbeat can charge with its shield and unleash an attack where it jumps up high into the air to crash into the ground, so keep yourself nimble and be ready to dodge any time you see the attacks coming. When it lets out a quick red aura, it'll lift up its shield and smash it into the ground in front of him a couple of times so be sure to dodge away.

The shield also greatly decreases damage done to it from the front so you'll want to keep trying to reposition behind it to deal any meaningful damage. Occasionally, it will let out a roar to push everyone away while calling some minor Enemies to help him out. They can get annoying, the way flies are annoying, so promptly deal with them so you can focus on the biggie.

rescue the villagers7 main quests world information granblue fantasy relink wiki guide

When it fills up, Bosses go into an empowered state called Overdrive which can have various empowering effects. Greatshield Madbeat goes into Bloodthirst mode which makes it stronger while also lessening the damage it takes from Skybound Arts. However, your hits will now deplete the yellow meter instead of building it up, including hits from your weakened Skybound Arts, so still keep piling on the damage. Once the bar is depleted, Bosses will Break and be rendered exhausted and immobile, and so vulnerable to your biggest attacks. Repeat this cycle until the beast finally goes down.

Without their big bad, the Goblins will run away scared, and the party notes the harsh winds they encountered all throughout the fight. Lyria and the others determine that Tempeal's primal beast might be the real root of this problem and resolve to solve it.

 

 

Rescue the Villagers Quest Notes and Tips

Notes, Tips, and Other Trivia for the Rescue the Villagers quest in Granblue Fantasy Relink go here.

 

 




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