Main Quests in Granblue Fantasy Relink provides all the mandatory Quests or activities in the game that directly affect the main narrative and advance it after each quest completion. Main Quests are usually packed with story-related events that expand the story and often shed light on character backgrounds. These Quests are compulsory as mentioned and can't be missed, as they are triggered sequentially as the player goes through the game. This page aims to provide detailed information on how to complete each Main Quest in the game and ultimately help players progress efficiently.
GBF Relink Main Quests Guide
Main Quest Unlockables in GBF Relink
Granblue Fantasy Relink features a total of 11 Chapters for the Main Campaign or Story Mode of the game. The entirety of the story campaign is linear and handsomely rewards the player with enough experience points, materials, and mastery points for character progression, while also unlocking additional features and game mechanics that are tied to specific chapters.
For more information about the new features and assets that unlock after completing the main campaign, please visit the New Game Plus page. Below, you can find a list of all the vital features that are provided in the different chapters:
- GBF Relink Chapter 1: The Western Frontier
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- GBF Relink Chapter 2: Tempest on the Horizon
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- Hallowed Ground and;
- additional features for the Hallowed Ground
- GBF Relink Chapter 4: Skies Forever Blue
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- Receiving a Crewmate Card
- Unlocking new Allies or Characters
- Uncapping Max Level Caps of a Weapon
- Weapon Collection Mastery for Character Masteries
- GBF Relink Chapter 6: In Search of Hope
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- Fast Travel Mechanic
- Use of the Docks
- Training Mode
- Forging Weapons
- Receiving a Crewmate Card
- GBF Relink Chapter 8: Relink
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- Receiving a Crewmate Card
- GBF Relink Chapter 9: Opposing Wills
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- Id joins as a temporary party member.
- GBF Relink Final Chapter: Id
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- Chapter 0 Unlocks (Post Main Campaign)
- More Character Cosmetic Customization (Stickers, Skin Colors)
- More Side Quests (Higher Difficulty)
- New type of quests: Quick Quests
- More Weapons and Sigils
- Chapter Select (Chapter Replayability)
Main Quests Tips for GBF Relink
Whenever you are in the middle of completing a main quest or if you finish a chapter, make it a habit to travel back to the town or hub such as Folca or Seedhollow to discover new features such as new items in Siero's Knickknack Shack, new side quests at the quest counter, additional NPC Side Quests, and additional blacksmith assets. You can easily identify this with an exclamation point "!" on a facility's icon, which means there's something new worth checking out.
It's worth mentioning that when you are clearing a chapter, always keep an eye out for collectibles such as Treasure Chests, Shrouded Treasure, Omen Stones, Slimes enemies, and the crustacean Wee Pincer. In your first playthrough, there is no way to identify the total number of collectibles available for each chapter. However, upon beating the main campaign (completing Final Chapter: Id), the "Chapter Select" feature becomes available, allowing players to replay a chapter to find missed collectibles and even gain EXP to level up. To replay a chapter, head to the Quest Counter of a town/hub and choose Chapter Select.
Granblue Fantasy Relink All Main Quests
Prologue: The Forgotten Sky
- Chests: -/-
- Slimes: -/-
- Wee Pincer: -/-
Players will start on their ship after choosing their character skin, and speak with their crew. Wyverns will eventually attack the ship and players will need Lyria's help to summon Bahamut to help with the remaining Wyverns. Bahamut will break out of his ties and will attack you and destroy the ship. Defeating him will reward players with a Fortitude Shard and will start the next mission.
Chapter 1: The Western Frontier
- Chests: 6/6
- Slimes: -/-
- Wee Pincer: 1/1
The crew quells Bahamut's rampage, but Lyria loses consciousness and falls off the airship. Gran grabs her but soon tumbles after. Gran wakes up in an unknown forest and starts searching for Lyria.
Chapter 2: Tempest on the Horizon
- Chests: 20/20
- Slimes: 4/4
- Wee Pincer: 7/7
Rolan, a local handyman, heads for Tempeal to calm a primal beast gone mad. The crew goes with him, thinking they might discover clues as to why Bahamut went berserk. Meanwhile, goblins running amok in Tempeal, adding to the chaos.
Chapter 3: Creation of the Stars
- Chests: 10/10
- Slimes: 3/3
- Wee Pincer: 3/3
Furycane, the primal beast of vitality, rampages within Tempeal's mines. The crew battles its fierce winds and manages to appease the agitated primal. Soon after, they are confronted by Lilith and her Pilgrims of Avia.
Chapter 4: Skies Forever Blue
- Chests: 2/2
- Slimes: -/-
- Wee Pincer: 1/1
After Lyria's kidnapping, the crew chases after Lilith's flagship, the Ameretat. A battle soon ensues with Avia's fleet. The crew manages to get past the blockade of ships, but then they have to contend with Gallanza, one of Avia's generals.
Chapter 5: Shadows in the Snowscape
- Chests: 25/25
- Slimes: 3/3
- Wee Pincer: 6/6
The damaged Grandcypher is forced to make an emergency landing on Mt. Neigelith. Rolan's friend, a mystic living on the mountain, can help them, but the crew must go on foot to find her. Monsters and Avia obstruct them as they climb.
Chapter 6: In Search of Hope
- Chests: 45/45
- Slimes: 6/6
- Wee Pincer: 9/9
The church is using a forbidden implement called a mind sealer to brainwash Lyria. The crew goes to Seedhollow to meet an info broker named Zathba. he knows how to release the mind sealer but wants the crew to investigate some ruins in exchange.
Chapter 7: Warning Signs
- Chests: 8/8
- Slimes: 2/2
- Wee Pincer: 3/3
After obtaining the catalyst to free Lyria from the mind sealer, the crew tracks Avia to Phondam and finds Lyria imprisoned in a crystal atop Vulkan Bolla, the primal beast of dread. The crew and Id join forces and pursue the primal to save Lyria.
Chapter 8: Relink
- Chests: 14/14
- Slimes: 4/4
- Wee Pincer: 5/5
Rolan reveals the full truth, including Lilith's plan to open a gate using Angra Mainyu's power, which would obliterate Zegargrande in the process. For the future of this skydom, the crew returns to Seedhollow to stop Avia.
Chapter 9: Opposing Wills
- Chests: 19/19
- Slimes: 3/3
- Wee Pincer: 6/6
Losing her only means of reaching the Astral Realm, Lilith sacrifices Zegargrande's primal beasts to raise the Pillar of Vayoi, an island of twisted energy. Now that the crew has rescued Lyria, they head to Vayoi to stop Lilith once and for all.
Final Chapter: Id
- Chests: -/-
- Slimes: -/-
- Wee Pincer: -/-
Despite fusing with Angra Mainyu, Lilith is defeated by Id and the crew. However, a desperate Lilith releases Bahamut from within Id, causing him to transform into Bahamut Versa. He flies off, and the crew gives chase for the sake of the Sky Realm.
Chapter 0: Skybound Heart
- Chests: 9/9
- Slimes: -/-
- Wee Pincer: 4/4
Thanks to Rolan's sacrifice, Id and the crew return to Folca safely. Id vows to continue Rolan's role as Folca's Mr. Fixt It. Luckily for him, The Captain and the crew are more than happy to help him get acclimated to his newfound purpose.